A10 DIS Demo

[IMG] A10 DIS Demo
Self running demo of a DIS scenario in which two A-10 attack aircraft are attempting to destroy 7 ground targets near an airfield.


Detailed Instructions

		      INTERACTING WITH THE DEMO

While the default is for the demo to operate in a hands-off fashion -
automatically moving the eyepoint to follow the action, you can also
interact with both the Stealth and Logger in a variety of ways.

LOGGER CONTROLS

Playback of the Logger recording can be paused or stopped and
restarted using the buttons on the XLogger GUI.  In addition, the
speed and direction of playback of the recording can be manipulated
with the Time Scale slider.  Use the fast forward and rewind buttons
to jump to the end or beginning of the recording.

BASIC STEALTH CONTROLS

To gain control of the eyepoint, click on the Stealth Options button
on the Stealth GUI.  Then, from the ViewControl Options menu in the
Stealth Options window, select Ignore.  The Stealth will now ignore
the eyepoint scripting commands it receives from the Logger.  (To
restore eyepoint control to the Logger recording, reselect Process All
from the ViewControl Options menu.)

Click on the Stealth Control button on the Stealth GUI to bring up the
Stealth Control window.  Here, you can switch among the Stealth's many
View Modes.  In absolute mode, the manual controls (arrows) control
the position of the eyepoint.  In the other modes, the eyepoint is
slaved to the position and/or orientation of one or more vehicles, and
the manual controls determine the position and/or rotational offsets
from the tethered vehicles' position(s).

ADVANCED STEALTH CONTROLS

The keyboard or a Spaceball(TM) may be used instead of the GUI to
control the eyepoint.  The arrows on the keyboard numeric keypad
correspond to the GUI's translation arrows, with the 9 and 3 keys
controlling altitude, and the 7 and 1 keys controlling the distance
moved in response to the translational keys.  The arrows arranged in
an inverted 'T' on the keyboard correspond to the GUI's orientation
controls.

There are 8 presaved View States (combinations of View Mode, attached
entity, and offset).  To switch among them, click on one of the
numbers 1-8.

The List of Entities window in the Stealth GUI shows all of the
vehicles in the exercise, and allows you attach to one by clicking on
the entity, then clicking 'Attach' below the list.  The other GUI
windows should be fairly self explanatory.

The full-status Heads-Up-Display may be toggled to a smaller text-only
HUD with the F4 key.  Performance may be slightly better with the
text-only HUD.

			    SENSOR VOLUMES

The Stealth's capability to display translucent volumes to represent
active electromagnetic sensors is off by default, but it may be
toggled with the 'e' key.  When enabled, you will see a purple volume
eminating from the dish on the SA6-Radar under the camouflage canopy.


Other Information

The visual database is modeled from the Holister Airport in California. At the time of recording, the A-10s were being controlled by a man-the-loop simulator flown by Carl Suttle of MultiGen Inc., using a BG Systems FlyBox(TM). The target entities were being simulated on a separate machine by a simple Computer Generated Forces application, while the Logger ran on a third machine. All of these applications communicated over ethernet using MaK's VR-Link(TM) DIS Networking Toolkit. The demo is playing back the logger file and viewing it suing Mak's Stealth product.

			       CREDITS

Both the Stealth and Logger are commercially available products from
MaK Technologies Inc, the industry leader in Distributed Interactive
Simulation.  Both applications are built on MaK's flagship product -
the VR-Link DIS Networking toolkit.

The Stealth is also built on IRIS Performer, the high-performance
real-time graphics toolkit from Silicon Graphics.  Moreover, the
Stealth is based on Performer's perfly sample application.  The
Stealth runs across the entire Silicon Graphics product line.

The terrain database and all vehicle models are in Flight(TM) format.
They were created using MultiGen(TM), a three-dimensional graphics
editor from MultiGen Inc., the industry leader in 3D graphics
authoring tools.

The copyright for the terrain database of the Monterey area and its
associated Cultural Models, Moving Models, and Textures belongs to
Multigen Inc. and Silicon Graphics Inc.  Please see
data/Monterey/README for further details.

The T72 model and missile model are courtesy of Viewpoint DataLabs,
the industry leader in 3D model development and distribution.

			  USAGE RESRICTIONS

***************** TERMS AND CONDITIONS FOR USAGE  ************************

Executable demonstration software and associated files

This demonstration of DIS technology was created by MaK Technologies
Inc. of Cambridge, Mass. with help from Silicon Graphics Inc.,
MultiGen Inc., and Viewpoint DataLabs Inc.  You are hereby licensed
to: Use, copy and distribute this unmodified demonstration in whole,
including this notice, for non-commercial purposes; provided an
appropriate copyright notice is contained in each copy.  No fee may be
charged for this software apart from a nominal charge to cover the
cost of the media, reproduction, administration and distribution.
Permission is not granted to modify this demonstration including its
component files in any way.  The only exception is the Monterey
Terrain DataBase (TDB) License Conditions listed below.

Moving Models of Air-to-Ground Missile and T-72

The copyright for the Moving Models of the air-to-ground missile and
T-72 belongs to Viewpoint DataLabs Inc.  The models may not be
modified or used for any purpose other than this unmodified
demonstration of DIS technology by MaK Technologies Inc.  Contact
Viewpoint DataLabs for more information about using Viewpoint Moving
Models.

Monterey Terrain DataBase (TDB) License Conditions

The copyright for this data base of the Monterey area and its
associated Cultural Models, Moving Models, and Textures (the Monterey
TDB) belongs to Multigen Inc., Silicon Graphics Inc., and MaK
Technologies Inc.  You are hereby licensed to: Use, copy and modify
the Monterey TDB, either in whole or in part, for non-commercial
purposes; provided an appropriate copyright notice is contained in
each copy or modified copy as follows:

Copyright 1995 Multigen Inc., Silicon Graphics Inc., and
	 MaK Technologies Inc.

Copy and distribute the Monterey TDB provided that all accompanying
documentation files (including this complete file), and all files
listed in the file in this directory named "packing_list" are included
in the delivery.  No fee may be charged for the Monterey TDB apart
from a nominal charge to cover the cost of the media, reproduction,
administration and distribution.  Any public display of the Monterey
TDB shall include, in addition to the above copyright notice,
appropriate credit to the above named organizations.  Such credit may
appear in the form of a prominent screen display during the load of
the data base or, alternatively, as a prominently featured sign placed
near the terminal displaying the Monterey TDB.
			  WHAT YOU WILL SEE

The recording contains a DIS scenario in which two A-10 attack
aircraft are attempting to destroy 7 ground targets near an airfield.
At the time of recording, the A-10s were being controlled by a
man-in-the-loop simulator flown by Carl Suttle of MultiGen Inc., using a
BG Systems FlyBox(TM).  The target entities were being simulated on a
separate machine by a simple Computer Generated Forces application,
while the Logger ran on a third machine.  All of these applications
communicated over ethernet using MaK's VR-Link(TM) DIS Networking
Toolkit.

			      BACKGROUND

Distributed Interactive Simulation (DIS) refers to the concept of
interconnecting many manned and automated simulators so that real-time
person-in-the-loop multi-player training exercises or gaming scenarios
are possible.  Each vehicle simulation might be running on a different
machine, but all of them interact in the same virtual world.  This is
accomplished through the exchange of network packets according to the
DoD's DIS Protocol.

MaK's Stealth Observer is an eyepoint into a DIS virtual world.  It is
an interactive simulation of an invisible observer, unobtrusively
observing the exercise through a 3D out-the-window view.  It receives
data on the position, orientation and other state of each vehicle in
the virtual world from remote simulators in the exercise, and renders
the scene from its current vantage point.

MaK's DIS Data Logger is a VCR for a DIS exercise.  It can record all
information sent out on a network by simulators participating in a
particular DIS exercise, and play it back later.  When the recording
is played back, it is indistinguishable to a network observer whether
the simulators are currently running, or whether a recording is being
played.

This directory contains demonstration versions of MaK Technologies'
Stealth and Logger applications.  Both have been modified so that
instead of a network being used for communication, the Logger plays
directly into the Stealth.

In addition, several capabilities of both applications have been
disabled for this demo: The Logger's record mode has been disabled,
and you will not be able to play back any files other than
montyDemo.lgr.  The Stealth will not look for the configuration files
that are normally used to set initial parameters and indicate which
terrain database and vehicle geometry models to use.

			   HOW TO REACH US

Check out the MaK Technolgies web site for the lastest version of this
and other DIS demonstrations.

MaK Technologies Inc.		Contact: Ben Lubetsky
185 Alefwife Brook Pkwy		(617) 876-8085 (voice)
Fourth Floor			(617) 876-9208 (FAX)
Cambridge, MA 	02138		vrlink-info@mak.com
				http://www.mak.com

MultiGen Inc.			Contact: Carl Suttle
550 S. Winchester Blvd		(408) 261-4100 (voice)
Suite	500			(408) 261-4101 (FAX)
San Jose, CA	95128		csuttle@multigen.com
				http://www.multigen.com

Silicon  Graphics  Inc.	 	Contact: Graham Beasley
Advanced Graphics Div.		(415) 390-5420 (voice)
2011 N. Shoreline Blvd.		(415) 965-2658 (FAX)
Mtn View, CA 	94043		graham@sgi.com                       
				http://www.sgi.com

Viewpoint DataLabs Intl		Contact: Barlow Blake
625 South State Street		(800) DATASET (voice)
Orem, Utah	84058		(801) 229-3300 (FAX)
				http://www.viewpoint.com
                                


System Requirements

Infinite Reality graphics. Will also run on On OCTANE's SSI/MXI and 4MB TMEZ

HighEnd_Demos@sgi.com